Hello, we're looking for Freelance Artists/Outsource Studios that are capable of creating multiple Animals to be used in Unreal Engine. The Required Quality we're looking for is Realistic/AAA. Preferably the Artist wouldn't just Model and Texture the Animal but also create the Rig and the Animations ( Walk, Idle, Jump, Die…
Hi everyone, sorry the title is so badly worded. I know this is also in the unreal documentation somewhere, but I simply cannot remember what its called, so it don't know what to look up! Any ways please can someone point me in the direction of what node allows me to create lines based off values inside the material…
Hey jozin, the studio I'm working at uses both creased edges and support loops, though the majority of assets are done with support loops and just a few with additional creasing. Creases carry over without problems from zbrush to maya via fbx. In maya they will usually have a value of 10 (I'm on the receiving end here so…
@MBauer17 this is a great! I'm loving this a lot. Don't stop now. You're at 70% - this could be mind-blowing if taken to 90%+. Being smart and not spending a lot of time I think you can tweak a few things: 1. Composition Add a foreground and background to create some real depth and separation. 2. Color You don't have any…
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
Yeah, i used "slimmer" a neat little tool (the "town square" of people) had to create to avoid these new moves. Ah , hmmm how would we then utilize the options though? like enabling settings on the gpu & such, i am all for it if we can somehow do it "ourselves". (GN report on Nvidia YT link 2video)This happen & i stopped…
Hello everyone! I need help with creating the oxidized galvanized iron material using Substance Painter. My PBR theory knowledge is quite good, but I recently got thrown out of my comfort zone by this material and would like to fill that gap in mine knowledge. I am doing this for a game asset (trash dumpster) using…
Hey We Are Looking for Environment Artists To Create All original Environments in UE4 To apply send us an email at support@sidearmstudios.com Requirements * Be able to create original environments * Experience in making environments How To Apply Send us an email at support@sidearmstudios.com with previous original…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
We are looking for environment Artists to create environments within UE4. Artists should be: - Experienced - Be able to create original environments We are currently mostly interested in realistic environments but stylized environments are also welcome. If you have any environment that you haven't used we are also…