I have this cone shape thing, and i feel the shading is kind of wrong but im not sure what to do about it :/ then in unity the reflection looks strange: Do you guys have any suggestion ??
Hi guys, I exported my UDK terrain mesh as an OBJ file, and when I import it into maya, I can't seem to soften Normals... I've tried unlocking normals, deleting history.... Its getting really frustrating! any ideas!??!
Hey guys, I am working on creating normal maps from black and white images. Here is my source, it is just a test image: Here is the normal that is generated out of it: All good, except for the ridges/lines running around the indent/outdents in the map. Not looking too good. Is there any way to fix this? I get this problem…
Just curious what tips you all could share to be able to push as many polys as possible. Right now I set the render to fast and sometimes use the decimation master plugin to chop down on polys.
Ok basically ive done a normal mapped head and if u look at the screenshot, particularly the ear it looks really angular. I know that i could solve this by putting in more geometry in there for the low poly. I just wanted to know if this is normal and if it would be acceptable for a fairly low poly character.
Hello, I have some meshes from Maya in fbx format. A friend who wants to import it into unreal development kit got error: and for one object Ayone had any similar experiences or should know what is the problem? thanks Julian