DEADLOCK The Premise * Two teams of humans are pitted against one another and endless waves of zombies * The team with the last surviving member wins Highlights * Resources are limited and quasi-randomly scattered * Maps are quasi-randomly re-pathed each round * Mortality is foregrounded by a fresh injury/death system * A…
Roblox Inc. is looking for a skilled and passionate contract 3D artist to make virtual characters for our online game. This is for a specific project, and the position is temporary (about two months). You are: * Experienced with Maya, Max, Modo or similar 3D applications (formats for deliverables will be OBJ or FBX) along…
I guess I should have done more research before jumping. I just remembered how everyone was raving about it being faster. Here the thing, my file sizes have jumped from 25mb to 90, to now even 160!!! without me adding anything to the scence other than a null dummy and further refining weights and hiding different portions…
Gearbox Software needs YOU for our exciting new game Borderlands! http://www.borderlandsthegame.com/home.htm Award-winning video game developer Gearbox Software is looking for talented people to work on BORDERLANDS! Gearbox Software has developed revolutionary new technology to create Borderlands incredible layers of…
In my continuing quest for perfection.. and getting my polycount lower in zbrush to allow for the next sub-d level, I have been deleting uneeded items from the character I can create and normal map separate like the teeth in example. At this point I have tennis shoes on the character with separate shoelace objects. My…
We have a small team with game project on unity and we are working on 2d adventure/rpg game. Right now development part is almost done and we need 2d artist to create sprites for creatures, location pictures etc. We are looking for responsible person with possible experience and with volition to work. Here are few game…
There's multiple DLCs actually. The first was Clash in the Clouds, it was an arcade-styled mode where you basically fight waves of enemies. While it offered nothing story-wise, it was pretty damn fun in my opinion. The second was Burial at Sea part 1 where you return to Rapture. Given your comments on the combat of…
I have this problem all the time, but I think that shere willpower is a formula for burning yourself out. Instead if you're getting stuck at the exact same point over and over again it would be much more effective to create a tiny scene/project that contains only the problem area and nothing else. This way you have to…
I'm trying to figure out why on earth you would think in this way. Just guessing that, like many new artists, you have the idea that less tri's is always better. You haven't confirmed this in your reply yet, but I'll just go ahead and say that really isn't true, and that there is a lot more at play here than simply the…
Oh, for sure they can. As others have already remarked, if the game's performance suffers because it can't handle displaying all the in-game assets (along with post processing effects if applicable) it will impede on the gameplay and thus on the enjoyment of the player. There's also a certain subset of gamers, especially…