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Ok, so this is a bit of a weird one...😅 I imported a character model that I made and started texturing it in Substance Painter. I saved it as a Substance project. I am traveling for a few weeks, and would like to continue my work on another PC. I plan to send the Substance project file to my other PC, but as a backup I…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Took a break from the sculpting since I have spent too much time on it. Did some bake tests, and am working on prototyping the glass material. My references have very wide and even specular sources which makes the glass appear much more diffuse than it really is. I did find a single additional image that has better detail:…
By now I've tried pretty much any setting I could think of, such as Absolute Output Size and Format, in various formats. Nothing appears to fix the issue in Substance Painter. Did you mean setting graph Output Format as Absolute and choose 16 bit? I tried that. Or is there another setting to force this, that I am missing?…
I stumbled on Olivier Couston's guide (for another software) using similar concepts when googling a reset arrangement example image; You might want to check this out for more pipeline ideas. Anyway... Mesh 1 High poly/HQ posed version = simulated version It's the jacked on the left in the image below. Mesh 2 Flat High…
I apologize if I misunderstood your question, but can't you create the edges through a Blender-like solidify modifier? My MD to Blender retopo method uses three meshes (Posed high poly, flat high poly and flat retopo) and goes like this: - Create clothing and do a quick retopo in MD just to get the silhouette and edge flow…
Welp, i am looking exactly into the same thing as you are. For now, i haven't tried to groom my animal in Zbrush beceause i don't really like the fibermesh beceause i think it always look too fake. What i have done is to groom in Zbrush, then export the geometry (so far i've managed up to 60M polys) and bake in Marmoset,…
Since this is a work in progress for my Advanced Vehicle And Weapon Prototyping exam as said in the first post, my deadlines are really tight and I can not afford to export the low poly version for marmoset just for progresses. Above all because the final result must be, for commands of the course, exported and arranged in…
Our site is on the list to get re done. We know it sucks and is lacking info :) . Same with documentation, we know its key. There are video tutorials and behaviour references you can access within the app, but they are only the beginning. The only required part relating to graphics is the icon. The rules and guidelines…