I started to feel a little obsolete with some recent games coming out, so I decided to try some new and fashionable staff, like (honest trailers voice) substance designer and photogrammetry. However as it turns out substance designer is a just a glorified World Machine-style heightmap generation tool (which is out there…
Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…
Concept/Overview While I was trying to find inspiration for my next scene, I became fascinated by the works of Chong Fei Giap. They held so much life and color, and the feel of the textures and colors was fantastic. I wanted to see if I could recreate that look in 3D. Modeling From the beginning, I knew I wanted to create…
Hello fellow Polycounters! Here's a little making of for a knife that can't cut an apple, but is definitely great for stabbing and crushing heads. Best to be used in a zombie apocalypse scenario. Before I started, I was digging up a bit about history and the usage of knives in wars. I found out that tri-edge trench knives…
Hi there EQ, thank you for taking the time to post here. Here are a few more thoughts : - First of all, I think that even in its current state Toolbag2 is already extremely Dota2-friendly. The only setup it requires from the artist is to export a model as OBJ, convert the individual channels of the Dota2 formatted TGAs…
@izaakb <3 Thank you so much! If there's anything in here that's new to anyone and will help them progress or improve or even land a gig, than man, I'm happy I made the thread. Thanks for reading all of my too many words! @CptAlbatross And you too! Thank you so much. I've learned a ton since embarking on this project, both…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
I have not found many websites, but instead just reading sporadic articles related to film/VFX lighting and talking with other experienced lighting artists both in house and externally over the web and such. Here is some general workflow/tips I have gathered over my short tenure so far as a lighting artist: One major point…
Congratulations! Yes. These kinds of tools are certainly representative of the direction that the industry is moving in - this is evidenced by the adoption of these and similar tools by studios across the world, my own included. I'll go into why further along in this post. Well, it depends on how you define efficient.…