Thanks, guys! I noticed too late that I forgot to save after adding the thing on her back, fortunately it didn't take long to reconstruct. JK: Yeah, I read a "parody" (i.e. Something-Awful style) review of NGE and their comment about Rei (popular despite being pretty much a noncharacter) made me wonder how far you can push…
I like it. Played with four bots initially, will probably try again with a few more, see how it affects the flow. I think the pick-up placement and spawn points are good - I liked the way that collecting the armor could almost be a tactical choice (depending on the number of players) because of it's relative vulnerability…
The hard edges are an illusion. The point is that after you're done modeling, you convert the instance to a regular mesh and merge the verts. Yes, this was done in 401 but 302 can do it too. Maybe I'm the only one who's never had a consistently solid experience with the symmetry tools. I'll symmetrize my model, go to work,…
Do you need to hide them because that's what you do with physique? I do a lot of skinning and I've used physique and skin quite a bit and I can't say I've ever needed to hide verts while using skin. Here's my typical workflow when using skin. Apply skin modifer, add bones. Adjust the envelopes to get the best deformation…
I managed to spend a couple of hours on the drone this morning. I am pretty happy with how it is looking now. I managed to bulk up the arms, incorporate the gills to the body itself which works alot better. I have also mirrored it across etc. I still need to make a few tweaks here and there, like the smoothing on the big…
Final ResultI'm picking these 3 for July. * And, again, we the community as a whole will decide on what will we be working on for this upcoming month. * Anyone can participate in the voting process, even if he or she doesn't participate in the Monthly Challenge itself * You can vote on multiple pieces. Simply post or quote…
POSITION FILLED - Thank you to all who applied! Midair is an extremely fast paced first-person shooter for the PC inspired by games like Tribes and Legions. The game features high-flying freedom of movement, physics-based weaponry, and player choice. Fans of FPS-Z games will feel right at home, while players new to the…
My other thread is intended to post WIPs and sketches/speedsculpts; this thread, however, is for my completely finished pieces! The best of these will be going into my demo reel in the future (target goal is February to have my demo reel up and ready) Even though these are finished, I still would greatly appreciate any and…
I was told by an artist peer that I should post my stuffs here. So just a bit of a background information about this thread. I want to switch from being a 2D to a 3D artist, I have very little knowledge about 3D and i need you guys to lead me to the right path of making a model that is usable for video game. I will keep…
Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…