Hi guys, I've been starting this character from quite a long time now, but i don't really know how to go forth from here ^^' Here's my concept: I really want to make the whole character in Zbrush (except maybe for the feathers). The body: And here's where i'm at: I plan on adding the thickness of the metal parts only at…
Wanted to try out doing some sculpting in zBrush and then baking the details to a lowpoly i have trouble exporting the textures from Substance to Marmoset Toolbag 3 This is how i want the Materials to look (Screen shot from Substance viewport) But no matter how i export them (Metal Roughness) or (SpecGloss) it doesn't turn…
This i hear happens monthly: https://polycount.com/discussion/238326/the-bi-monthly-environment-art-challenge-march-april-101#latest so i suppose you could go backwards and on your own time do some of the stuff that interests you, no matter how small and eventually make a scene of all of it, perhaps? Practice makes…
I made a character with toon expression. I want to add a mouth outline. Then you will see an outline around your eyes.I want to erase this outline. How do I add and remove toon outlines?
Now, that's what I wanted to see! How you solved to move all that amount of detail in your high-poly to this low poly. It's looking really nice. And I really like the mechanism with the rat trap in the weapon! Really smart ;)
I'm not sure if this is where to post something like this but I thought I'd try regardless. Howdy there. Just like the title says I'm looking for someone to modify the above model of the character Nami from One Piece into a fully nude model. The model can be found here: http://sticklove.deviantart.com/art/Nami-515061135…
Hello everyone, I've been following 3d for a while and have dabbled a bit for a small projects before but want to get serious and eventually get hired at a studio. Currently I'm 18 but do not think going to art school is a sound idea judging by the tuition fees and fact that I already live near a ton of huge studios. I…
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With experience in VRChat avatar creation, VTuber models, and 3D…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…