Wanted to try out doing some sculpting in zBrush and then baking the details to a lowpoly

i have trouble exporting the textures from Substance to Marmoset Toolbag 3
This is how i want the Materials to look (Screen shot from Substance viewport)

But no matter how i export them (Metal Roughness) or (SpecGloss) it doesn't turn out the way it is in Substance
(Render in Marmoset)
Replies
Also, they are using different codebases for their renderer. It's like Unity vs Unreal.
Why is their rust ALL across the blade?
Click the gear icon.