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African medieval soldier - crits and help definitely wanted

polycounter lvl 12
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Kyalie polycounter lvl 12
Hi guys,
I've been starting this character from quite a long time now, but i don't really know how to go forth from here ^^'
Here's my concept:
concept.jpg

I really want to make the whole character in Zbrush (except maybe for the feathers).
The body:
soldier_day05.jpg

And here's where i'm at:
soldier_day05bis.jpg

I plan on adding the thickness of the metal parts only at the very end.
My main issue is that i want to make the lines of thoses pieces in a fairly accurate and clean way, and i don't know how to do that. I don't want to resort to me drawing lines free-hand with the slash brush, that's what i did on the armlet, but i'm not satisfied woth the result (plus the roundness of the helmet doesn't work well with the drawing because it tends to 'fade' as i go around).

Help plz?

Replies

  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    You could try masking off the plates on at a time and using the inflate tool under deformation with a low value. That'll give you a nice, consistent shape. Alternatively, you could extract which would mean you could shape each one with clip tools to make them nice and sharp. You could always Dynamesh them back together afterwards if you wanted.
  • lotet
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    lotet hero character
    If you really want a clean resoult i would either polymodel it or extract from the mesh and then use the slash brush for clean edges. And as jackablade mentioned. You can always dynameshsh it back again.
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