I cannot figure out how to fix the light leak in my model without turning off the sky completely. I've tried turning off backface culling, turning GI off, changing the voxel fit. I'm at a loss on how to use the sky without it causing lighting issues. Thanks! Sky On - Light leaks from the ceiling Sky Off - No light leaks
I've seen a lot of good tutorials on light maps, one of my favorites is one by the world of level design that goes pretty deep on light maps in the the Unreal engine. My question is how much space between UV's do you really need in your light maps to make them look good? In the tutorials I've seen it shows quite a lengthy…
I might not be the most qualified to answer but here is a tip : To avoid this kind of issue you can try working more loosely. Since this image is more of an illustration you can approch it the 'painterly' way : just throw a few *very* loose lights first to get an idea of what you are doing, then work on light/shades to get…
Im trying out Shader FX mostl, to just see the painting of diffuse and spec with normal maps from Photoshop. The default dx or phong render many times "forgets" to update the textures. That and the DX shader of standard material 90% of the time renders the object as unspecular phong, no matter my settings (this is Max 9).…
All caluclation, comparisons must be done in the same 'space'. I.e. camera space is the view of your rendered world from the camera perspective, light space is the view from a single light source etc. It is better to use a single space and transform all other data from their original space to this common space. Most modern…
Hi, Neverwander I think your lighting is nearly there! If you wanted to make it look more presentation-worthy, consider introducing more coloured lights. Looking at office photography on google, alot of it features a cool outdoor light flooding into the space. Retail photography is often done at twilight in order to push…
I always had a problem(couldn't figure out) texturing cars tail lights, as different cars have different tail light textures. What I mean with tail lights is the exterior glass cover because headlight glass is just a transparent glass while tail light glass are different.Please guide me with the procedure to do so…
hi guys im making a subway scene for my portfolio, im having a little trouble with the lighting, for right now i just have point lights set up where i have the lights in the scene, but not at every light, it seems a bit bland though, i want to try to get some dynamic contrast anyone have any tips or tutorials i can check…
So, I repacked the UVs of my second tree, but it just moved the light problem.... could my problem be my light setup? I have a dominant directional light(basically the sun) and I have 8 other directional lights, wich basically give me the soft shadow color (to simulate light emitted by the rest of the sky). I'll experiment…