Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
Minimising polys is important but so is being consistent in your approach to modelling the forms. You are right in that its all about silhouette, the corset has this nice silhouette with good rounded edges because the poly density and edge flow are good therefore the rest of the character should have that same level of…
When modeling this is really easy, just select the edges and scale to 0, but in the uv editor scaling edges flattens them against each other, same with the vertical/horizontal align tools. This can be a real time sink on meshes where there are tris and you can't rely on the Straighten Selection tool. The only way I've…
We're searching for a talented 3D Artist to bring our 2D character concepts to life. This role is perfect for you if you love: * Creating stylized characters. * Sculpting dynamic and detailed muscles. * ZBrush is a must. * Passion for anatomy and muscle sculpting is a plus! Budget per character $150. Interested? Please…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
So my project is still ongoing but i know that i will run into this problem later on when it comes to baking normals so what is the correct way to unwrap a corner like that ?
Hi everyone! I'm Gaming Customs — nice to meet you all. I’d love to share my portfolio with you and get some feedback so I can continue growing as a 3D artist. Any tips, suggestions, or techniques you’d like to share are more than welcome. This is my artstation: https://www.artstation.com/gamingcustoms Thanks, and it’s a…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
You need some control loops around the edges. When you smooth a model it basically averages the faces. There are just a few things you need to learn to make a realy good looking model tbh. How to model with control loops so when you smooth it it looks good, and creating materials to apply to it. Just those can get you…
Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…