Hey guys, still working on getting at least one "portfolio ready" render out there. This is a head sculpt based on a model reference taken by the great Scott Eaton. I'll post a few more updates in here as I go. I might do a few more with the skin displacement detail tweaked and continue playing with the background. I'm…
I think that the best thing that you could do would be to start with an actual human head. Your cheekbones are a touch narrow and the eyes are a little low. Once you get a good human head base that's when I would add in the sores/skin damage. Cheers
character im making to go with a story im trying to write... busy busy busy >;o and yes, i know shes missing her head, im working on that later when i wake up. she is the captain of the royal guard, and an elf.
Hey guys, I thought I'd just show you my first paper craft project. Some more pictures here: http://www.flickr.com/photos/dutchct/sets/72157622591528101/ You can check out some of the more technical details here: http://testroete.com/index.php?location=head
Hi! This is my first time posting here so I hope I'm doing this right. I'm working on this head and I want to make it as realistic as possible. This final polycount limit is 3000 tris, including hair (which he won't have much of). I've just finished up the base of my zbrush sculpt. I've ran into the problem that I'm not…
Looking for a 3D character artist to make a 3D chibi head model. We have the concept art and need it to be clean professional geometry. Hit me up with you showing similar style you've done and price. Thank you
Hello, I am a new user and this is my first post. I am still a complete beginner in sculpture. I have only been sculpting for 2 months. I already modeled a body and now I'm trying to sculpt a female head in Zbrush. I got to this level by watching a lot of tutorials and material references, but now I've reached a point…
Lead Programmer Threewave Software is looking for an exceptional and proactive Lead Programmer to join our programming team. The candidate must have at minimum 4 years experience in programming, professional mathematical or physical applications, and a strong understanding of 3D Mathematics and linear algebra. A love of…
I would bring in a skull, place it inside the head and match your forms from that. I agree with Brian, to me the zygomatic and temporal areas of the skull are missing all together and is making your head look off. I would also place some placeholder eyes in the sockets so you can start molding the eyelids around them
Hey, guys I've been trying to do a full-body retopology for practice. I'm still in the head, I don't really know how this would work for a game mesh, so I tried to at least implement the main loops around eyes/mouth/nose while maintaining the top/back part as low as possible (since it won't be seen that much). Any feedback…