Hi! This is my first time posting here so I hope I'm doing this right.
I'm working on this head and I want to make it as realistic as possible. This final polycount limit is 3000 tris, including hair (which he won't have much of). I've just finished up the base of my zbrush sculpt.
I've ran into the problem that I'm not sure how to continue with the eyes. I want the final face to be optimized for animation and blendshapes, and I'm not sure how to model the eyes so that they will be able to blink without sacrificing the sacks of skin that hangs down on top of the upper eyelids. Does anyone have any tips? Thanks!