So now that Polycount has designated us a whole forum all to ourselves how should we go about using it? Should we just continue as normal just posting in the Workshop thread? Perhaps each artist can open up their own thread and update it with new work? Or we could make a new thread for each project? Whichever way we do it,…
I have this weird problem where maya keeps copying all the images associated with my hypershade to any new folder I make in the project folder. I really don't want to have to wipe my setting or re-install. Anyone ever had this happen before or know how to fix it?
I've had nothing but trouble with cannonfodder, Crowbar is a much more stable application. The way I did it was to rip the .mdl with crowbar then load the .smd animation files into 3dsMax. Select all the bones and controllers and then Save out the animations as XML motion files. You have to do this one by one. After this I…
I have about 2 more of the super secret ones, got all the others, and it really pisses you off because even with a map of them all you still have no idea lol :( I need to get this this week. Its on my todo list...
SO yeah, here's where I'm gonna post all my practice sculpts. So far I have a male head, aiming for understanding the relationship between bone structure and fat/skin. It's a start I guess. Crits appreciated.
So, I'm making a small sample scene to showcase textures from my upcoming asset store pack. For convenience I want each polygon of a large cylinder to be unwrapped like this: Basically all polys will overlap in order to reuse a single texture (or at least same UV space) in its entirety. Is there a way to automate this? I…
Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
Haha Autocon, I did that too. "This isn't self serve?" Lol the lady was nice about it though. Oh no HP, I'll be here pushing and visiting all the time. It's all about being better than you are today. Totally adding a PolyCount U grad in my sig!
Hiring Again! Warhammer Online : Age of Reckoning is looking to fill the following posistions as we ramp up to full staffing. 2 x Character Artists 3 x World / Object Artists 1 x Terrain Artists 1 x Technical Artist 1 x Animator Dark Age of Camelot is also hiring for all staff posistions. More information can be found at…