I've never heard of this kind of map. Someone said that a direction map was used for hair like in Lara Croft Tomb Raider. http://www.windowscentral.com/sites/wpcentral.com/files/styles/larger/public/field/image/2015/07/rise-of-the-tomb-raider.jpg?itok=nQtOk-Ob Xnormal has an option to make a direction map. What does a…
http://www.washingtonpost.com/wp-dyn/content/article/2006/07/10/AR2006071001304.html [ QUOTE ] If the generally positive effects of the drug are confirmed by other studies, the research is likely to raise the question of whether people should be allowed access to psilocybin for self-improvement or recreation. [/ QUOTE ]…
Hello everyone, I tried to animate my texture with this tutorial : http://totallysweetredhoodie.blogspot.fr/2013/07/animated-facial-textures-in-maya-and_26.html I’m stuck in part6, I can’t recreate the actions made in maya to 3ds max. I manage to change the offset of my texture thanks to the attribute holder but not to…
Update 04-07-2015: We're still looking to expand our environment art team, with opportunities in both our Runcorn and Oxford offices. Get in touch if you're interested! Original Post: Hi all, We're looking to recruit some contract environment artists at Rebellion Runcorn. Here's all the details with a link to the…
Hey guys I am having a big problem with speed tree. When I try to import the srt file into UDK, the Import fails. This is very frustrating as I am trying to create a jungle scene. On another form I saw that it may be a speed tree preset problem though I have no idea what that is referencing? This is not the import does not…
Examples of my articles for managers: The Art of Documenting Art: http://www.jonjones.com/2009/11/26/the-art-of-documenting-art/ Speccing out contracts smArtly! aka Automatically Building Awesome Teams: http://www.jonjones.com/2009/02/08/speccing-out-contracts-smartly-aka-automatically-building-awesome-teams/ Outsourcing…
2012-07 doesn't have the shadow with masked materials issue. I ran into it myself a while back and decided to update :) And for the 'defer compression', that is simply just a way to speed up importing time by moving the compression back to whenever you save or build. It's going to compress automatically when you save(hence…
Kind of related... First one is inspirational. Gives me hope that if I just keep pushing, no matter the goal, I can achieve some level of success. http://blogs.wnyc.org/radiolab/2010/07/26/secrets-of-success/ This second one I also find interesting. And this guys blog is pretty sweet to boot. :)…
You can try this; make a shortcut to the game exe and put this after the path -MAXQUALITYMODE -NOTEXTURESTREAMING so your shortcut would look something like this: C:\UDK\UDK-2011-07\Binaries\UDKLift.exe -MAXQUALITYMODE -NOTEXTURESTREAMING I haven't checked UE4 but in UE3 this used to turn of the lodgroups, and turn off the…
Check out the DirectX11 presentation at the bottom here. http://www.polycount.com/2010/07/01/graphics-from-the-future/ Some visual examples in there of different tesselation routines. You'll see why I dislike PN Triangles... looks crappy compared to a subdivision surface. Might have a benefit though, I bet UVs aren't so…