Hi! I'm a bit confused by the title which mentions normal map issue due to 'UV-Seams of high res mesh'. If this about transferring highpoly detail to a lowpoly using a normal map, I would think only the lowpolys UVs are relevant? Along what Eric asked, what does the lowpoly look like with just the baked normal map applied…
Honestly I have no idea. (for you UDK people out there yes I uploaded it correct in udk (-1,-1,-1,0/1,1,1,1 uploaded as a NM map) SRGB is off as well. And I flipped the G channel Any help would be wonderful and a life saver. Thanks every one!
My contract with a university is coming to a close and I'm looking for work either through contract or full time. I work with Substance Designer for tiling and procedural materials, I work with Substance Painter as well. I use 3DS Max for modeling purposes. www.aseart.net
For the prop I'm working on now, I wanted to render in Unreal, and also get some of the graphical elements animating. I wanted to make the two screens on this handheld animate. The middle touchpad section I wanted to act like an e-ink screen to display more data. None of these are interactive, just animated for show.…
Hey guys! i made a stylized weapon to try new tecniques in Quixel Suite 2, you can check the results here: https://www.artstation.com/artwork/OkDAk Any criticism will be welcome!
I used to use CgTextures.com for panoramic skies but he moved it to CgSkies.com and it costs money. Is there any free resource people use to make skyboxes or is there any place that has panoramic skies for free?