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Author:
IsadistI
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Technical Talk
Hair cards with "Flipped" textures.
MoezMahdy
vertex
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MoezMahdy
vertex
Jan 2017
How should i fix this ? its just this one card
also, what is the optimum polygon count of the hair for real-time characters ?
Thanks in advance
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screenshot001.png
1.9M
screenshot000.png
1.2M
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Eric Chadwick
admin
Jan 2017
Need more information. What software is the model made in? And what export format did you use to get it into Toolbag?
Poly count is covered here:
http://wiki.polycount.com/wiki/Polygon_Count
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MoezMahdy
vertex
Jan 2017
I just followed this tutorial
http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
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[Deleted User]
insane polycounter
Jan 2017
The user and all related content has been deleted.
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MoezMahdy
vertex
Jan 2017
@TeriyakiStyle
Will do, thanks !
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Poly count is covered here:
http://wiki.polycount.com/wiki/Polygon_Count
http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/