Hi polycounters. For my first post I thought I would whip up a simple object with the aim of texturing practice. It is meant to be a fairly new box that's been sitting on the shelf for a little while. Constructive Criticism always welcome. p.s let me know if this post is in the wrong thread
Just practicing a render of a skull. Using an in-browser photoshop-like program using a mouse: Pixlr.com (I'm like 1% done) RIP: (render in progress) Reference: Btw, does anyone know how to make a GIF of a WIP? (instead of posting multiple separate images?) Thank you.
Broad topic, I know, and maybe a bit hush-hush for some...but I'm curious as to what types of art preproduction practices you have in place at the studios you work at, and what types of assets and documents come out of it by the time production starts. Please bite :-) Cheers!
Concept Art that i made a couple of week ago. What you think guys?? Critiques are welcome! In this one i use some photos for the first time, trying to practice matte painting techniques, in the future i want to have the possibility to work as a matte painter for the films. Goodbye! Pedro
Hey hey, I'm looking for books on lighting theories*, environment modelling (highres/next gen if possible) practices, texturing, etc. I use Max execlusively (atm) and am interested in current-to-next gen. tech. *Game related if possible. "How to light your models", etc. Thanks!
Environment Concept Art These are speed paint black and white thumbnails done as practice. I didn't use any photobashing or photo textures, just brush work. "Forest Mountain Castles." "Jungle" - a squad of soldiers patrols.
Finished my second bust sculpt, including my first time retopping and texturing. There are things about it that I can definitely do better with practice, retopping especially, but overall I'm happy with how it turned out.
Probably because those licenses are "Limited time only" and will automatically switch to regular licenses after undefined time, then it will charge your card with full price (that is not known at this time). In EU and many countries practices like this are illegal.
I know about the digital human and paragon shader and setup, but I still wanted to see if its possible. It's not about if is a good or bad practice. I know the way they do it would be the best use for games. But thanks
even though they have overlapping areas when it comes to fundamentals ,its still two different things, being a good artist in general depends more on your mindset about art and the way you practice it imo.