Hello Everyone :D what's good? My name Harsimran and im from india im doing 3d artwork for almost 2+ years which started as hobby. Please share your views on this? (long post) i was working on my portfolio doing some 3d product Renders. the idea was to use premade assets and improve & show my texturing/shading rendering…
I have always struggled to model weapons especially guns either they just don't look good or I feel that they mine aren't modelled correctly. And now some really important questions I wish someone could answer. 1. Is it important to model a gun with every part intact except for moving parts? for example must the butt stock…
Getting close to finishing the modeling side of this project. Still currently working on the hair, then I'll most likely put everything in a texture atlas as well as tweaking some normals.
Company: Ciney (Mobile VFX App) Location: Remote / Global Description: Ciney is a new mobile VFX creation tool that lets creators blend 3D assets into real-world scenes in minutes. We are launching a Seed Creator Program to test Ciney with talented 3D and VFX artists. This is a paid testing program: participating artists…
It may sound stupid at first but, try and draw your models first in wireframe. Not only does it teach you modeling, but it also teaches you how to maintain proper topology, which is very important for any 3D model. When I first wanted to model cars, I had no idea what all that jargon was until I looked up topology and…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hi! I think mainly you can improve the construction/anatomy, in particular the ball of the hand. Did you make use references? Most obvious and quickest thing you can do is look at your own hands to make observations. While modeling/sculpting I recommend to have a collection of (anatomical) references on the side, maybe…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Ok, so I've been trying to find tutorials all over the internet to see how it's done but to no avail. This is my first thread here so I apologize if it's in the wrong section (I hope moderators will move it to its rightful place in that case), but I honestly need help. How would one approach to creating this sort of…
Haha! -- Fair enough! This was mostly just analysis for fun. I tend to learn a lot about what's right and what's wrong with my approaches (speed-wise) by doing this sort of thing, so I really didn't feel like it was a bad thing to ask (just in case my chosen approach wasn't the best/only approach available!) Thanks for…