Hello everybody! Here is an environment I've been working on for a while, and after som re-working of the light its now time to post it! I wanted to do my own take on Simon's style, especially looking at the autumn concepts. Check it out on artstation for more images: https://www.artstation.com/artwork/lK9za And also a big…
Hey there :) , So I've been working on this small scene on and off over a couple of days, was never meant to be a big project, more a side project :) . Anyways, Heres what it looks like at the moment: Currently theres some place holder stuff, such as the rocks and wave/smoke effects by the rocks. Theres also a nasty Seam…
Thanks Nomad, I played around a bit with the dest depth and pixel depth and used it to add some green. :) I'm not sure I'll ever get the water looking right, haha. I've been really busy recently so haven't had much time to work on this, but I've started a new scene. Will come back to polish this as inspiration strikes. :)
Hey! Wanted to share with you this Prop I did. I'm actually pretty happy with how it turned out! https://www.artstation.com/artwork/8evm4n Head over to the Artstation link I posted for more images including wireframe! Thanks everyone!
Moving on to my next (and potentially last environment for a while) I felt like I wanted to do something a little more ambitious than my previous stuff. Picking a city would require me to improve my workflow since there is quite a bit of content that needs to be made in a reasonable time, as well as get some much needed…
Hey goobers! Here's a scene I've been working on and off for a while now, it's loosely based off Weathertop in Lord of the Rings (so don't be finnicky about it not being an exact replica). I'm just looking for suggestions in terms of composition, lighting, and anything else worth improving. Currently it looks totally…
*Latest update so you don't have to scroll down all the time. Critiques are welcome! do.ob* Hey guys, first post on Polycount here. I've followed the site for years and finally manned up to post a work in progress here. I'm making a low-poly Velociraptor (or Deinonychus, as research has been showing me) for a friend's…
HI guys, i'm trying to practice creating scenes and textures in the World of Warcraft art style! I started this scene a couple days ago and I think i'm happy with it in terms of what is in the scene (props and foliage) and the silhouette. However this is my first time creating an environment in this style. Any critique and…
Hey Everybody!! I've just been posting this process so far in discords but I thought I'd make a post here to document the whole process a bit better. This scene started out as a blocktober piece, but I got really stuck into it the past few nights and now I'm planning on taking it to a fully finished scene. I am a big fan…
Hi guys, I've been browsing these forums for a long time throughout my last couple of years of education - finally I feel able to contribute! This is my first scene using UDK. This is a scene made for my final project of my degree, all the buildings are modular and put together in UDK. My initial idea was to create a…