*Latest update so you don't have to scroll down all the time. Critiques are welcome! do.ob*
Hey guys, first post on Polycount here.
I've followed the site for years and finally manned up to post a work in progress here. I'm making a low-poly Velociraptor (or Deinonychus, as research has been showing me) for a friend's dinosaur game. I think I'm getting close to having a finished high-poly sculpt base for detailing but I'd like to have other eyes on it as I'm making more final tweaks to the base.
The problem areas I see so far are:
-Arms too thin (and needing major forms established)
-Tail too wobbly (needs tweaking)
-Split tongue from body and adjust shape (Dynamesh fused by accident)
-Make front claws slightly bigger.
Any critiques are welcome and appreciated. I want to make this the best sculpt it can be ^^.
Replies
Things to keep in mind:
- Yeah, Jurassic Park's Velocirapters are more based on Deinonychus or Utahraptor. Utahraptor for the size, and Deinonychus for more of the anatomy.
- Feet are very large, and it looks like you have the toes divided into the metatarsals. It's worth looking at chicken or ostrich feet.
- Deinonychus neck is a gentle S curve, though JP raptors did have a more upright neck like you have.
- Arch the back more between the scapula and pelvis.
- Pubis bone is a bit far back. Should be covered by the leg, towards the tail.
- Tail should be much thinner, and not quite as straight (though it was a very stiff tail)
- The biggest difference between JP raptors and modern thoughts on theropods is feathers. Stylistically up to you but it alters how the wrist functions. JP raptors have the wrist angled so the fingers are horizontal and the wrist turns up and down (like ours). Feathered theropods likely had fingers facing vertically, and could fold more similar to birds wings (as if your pinky could reach your forearm).
Either way you go, good luck!
Also I'd say when you're presenting it, just keep it at the angle that you have it on the shot on the left, it has a bit more of an interesting silhouette (especially in the neck area).
I feel like the arms that you have in the latest update work pretty well IMO I wouldn't change them much more. They feel natural the way they are (from what I've seen of Velociraptors).
I'll be spending this week building a basic rig and skinning it in Maya. If anyone's got any tips or links to good Maya dinosaur rig/skin tuts, let me know ^_^b.