I was going for a stylised image along with modelling a head without planning it (either concepts or orphos). DOWNLOAD FROM HERE Included are: Model (Max v5, Obj, 3ds) Flats (256-Lined and coloured; 512-lined and coloured)
Character head model of augmented man. Main idea was to create a face of an old man with metal augmentation pieces. Really happy with the final piece, really like how metal elements look. Still need to sort out the skin material, looks a little bit unusual.
Beginner head? really? Amazing job so far, you've captured the likness already with the low-poly head. Great work! Probably the topology that could use some work but other than that it's really good.
I just moved to BlueHost. Looked good on paper, and people here recommended them. But I'm having some trouble importing my Coppermine gallery database, and their tech support is pretty slow. I stumbled across the CEO's blog, looks like the company is headed downhill. Anyone else having problems? His most recent post is a…
Hey everyone! First time poster here so forgive me if this is in the wrong section. I am currently working on a Zbrush head sculpt and i was wondering if yall think im going in the right direction. Right now im having a hard time pushing it farther and i had just a few questions for yall. What is a good way to go about…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Does anybody know a way to hide a neck seam? When I separate body and head to two separate meshes to use two different textures I inevitably get an ugly seam between two meshes. I know some artists hide these seams by using funny looking accessories, but what if there's no way to add an accessory which can hide a seam? Is…
there's something about this head i can't put my finger on. maybe i've been looking at it for too long, can y'all offer your opinions? it becomes really apparent when looking at it from far way. maybe it's the lifeless, reptilian eyes. i'm so tired. character is Quinn from League of Legends any help appreciated!
hey guys just started sculpting a head today and decided to get some feed back atm i am not trying to get anatomy right just wanted a quick test so let me know what you think