My personal project the last bee is on kickstarter. https://www.kickstarter.com/projects/1427050564/bee The last Bee is a linear story, puzzle and exploration game that is set across the English countryside. While collecting and returning pollen to your hive in order to survive the playing area expands enabling you to…
Hello everyone! This is my new asset for UE4 model Last time - I played a lot in "Life is Strange" and watched stylized refs, cartoons, etc., etc. I got sick with all of this and wanted to create something of my own. These rocks are just the beginning. In fact - I have a huge project, the concept of which is ready, but I…
Yeah +1 for a MacBook Pro here. Been using 'em for 5 years now and they've never let me down. Built like tanks, rock solid. Sure they're not officially top of the 'spec leaderboards' but I've gotten some pretty heavy work done on them without problem. Heck my current model has an ATI 6750 card an I still haven't seen a…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
3ds max, vray. How can i prevent "self-shadowing" of an object? That means how to prevent an object from casting shadow ONLY on itself, but STILL casting his shadow on other object- no "self shadow" on the object? Is there a way? (i can only think of object properties and uncheck "cast shadow", that prevents the object…
Moved from 3DSMax+Maya to Blender last year when doing the transition from studio worker to self-employed. A few reasons why : - More stable than Modo/Max/Maya - A constantly evolving toolset - Modeling and rendering features already equivalent/superior to other programs (no idea about animation yet, hoping to test it out…
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…
Hello, Is there a way to disable the backface of mesh to cast shadow ? Basically i need this for the floating geometry not to cast shadows and ao in my hipoly renders. (I want them to render like in viewport) Im using 3dsmax and MentalRay. Thanks.
As I have been reading over the last few days I have got myself a question. The last time I was involved in game art (yes it was a long time ago) the low poly would be built first and then the high poly would be sculpted, normal mapping would occur etc. etc.. It would appear that now sculpting is done first and then the…
www.jamsoftstudios.vndv.com UT3 Modification Hello everyone, Last hope mod is now looking for artists to get our game into further development. Our concept artists have been working very hard. Here is a summary of the story without giving away any big twists. It is the year 2156. Due to many countries in conflict, the…