Hi, I have an asset I created in Maya and is textured with a trim sheet in Maya. I took the asset in zbrush as well to add some damage and cracks and then tried to bake it on the low poly in substance painter. When I bake in painter, the baking is all over the place. If I go back to Maya and just layout my UV's instead of…
Also it would greatly speed up your baking to use a GPU accelerated baker, like Toolbag https://marmoset.co/toolbag/baking/ or Knald https://www.knaldtech.com/knald/ or Substance https://helpx.adobe.com/substance-3d-bake/features/gpu-raytracing.html. As far as I know Xnormal doesn’t use the GPU, it’s only a CPU baker,…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Thank you for your answers! Yes, probably but I already only used one chain link and the rest are instances and I actually moved their uvs out of the uv space so that they wouldn't interfere. The bars that are too huge though and take up too much space, should I make a different uv map for the bars and put the rest of the…
A few factors that can contribute to this : • Some bakers automatically split the rays at the hard edges of lowpoly models (and require a cage to prevent that) while some don't. The ones who do split rays would require a lowpoly cage to control ray direction accurately. • Besides that, the stair stepping you are seeing is…
hello every one iam learning 3d by myself but i need some help. when i have to use cage bake or subdivisions bake . and whats the difference between zbrush bake and xnormal bake ?
Hi everyone! I am a 3D Art Student, currently writing my Bachelors Thesis covering the topic of Texture Baking. Currently, I am trying to find out which software is the most popular for Baking Textures among the 3D Artists. For this reason, I have created a very short poll, than will take less than a minute to submit. So…
HELLO EVERYONE , i have an issue when baking on marmoset, it does nothing. makes an output file but it has no information. I opened in photoshpo and it looks like this here is the scene in marmoset high and low and of curse i enabled de view texture I opened other scenes and the bake works, and the same face in substance…
Hi guys! I met a problem trying to bake Ambient occlusion from normal map in 3ds max. The source I have is low poly mesh with a normal map baked from highpoly. I have no original highpoly (otherwise, it would be pretty easy to complete). Here are some ways I tried to make it work, such as scanline+skylight, or mental ray,…
Renaud Galand I try "4x4/2x2" Sampling, and... It looks good ! And of course, baking speed dramatically different ! 1KK Quad-Geo / 4K Map : 1x1 : ~5Min [Artifacts on Curved Places] 2x2 : ~15Min [Everything looks good, like xNormal bake] 4x4 : ~60Min+ [Almost the same result, like 2x2 !] 8x8 : ???Min COLOR=DarkOrange]Makes…