We are looking for someone to do a quick retop and rig in Maya for our existing character model below. Please PM me with quote and previous work if possible, thanks!
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Hey, We're looking for a concept artist that specializes in characters. we will need 3/4 views of characters back and front. Send your portfolio with rates per hour here, or a fixed price per character. Below is the reference of what we will need for our characters. We're looking for someone who can come close to this…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
I think the issue is that many job positings don't go into specifics of what the task actually is or give a very general list of responsibilities. For example a character artist position at Electronic arts can involve every possible responsibility, or be more specific in its requirements (Character Artist EA create vs…
LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…
Hi everyone, This is a character I am aspiring to put into a show-reel. It is currently a work in progress. However work has been slow as its been going through constant tweaking. This is the concept I sketched and have been working to something similar to it: I am trying to go for the same style. I started with a more…
I've been working on this sculpt I want to turn into a nice "next gen" character. It's based off "amazon" by Manuel Augusto Dischinger Moura anyways, here's my sculpt so far: and the sword and gun: still a long ways to go before i start the retopo. crits/comments appreciated :)
Creating different LOD (Level Of Detail) of a same character for study purposes. If we think the above in terms of details: LOD1 is more like a crowd character best viewed from far and still recognizable LOD2 is secondary character a lot better than LOD1 but still not detailed enough to considered as primary character LOD3…
Hi guys, Has anyone ever played around with Poser or Daz3d characters in Maya? I know they can be exported into Maya effortlessly, but when it comes to Animation in maya using these characters, do i need to rig the character in maya or will the default rigging from Poser for that character remain in tact when the character…