Thank you for sharing and nudging me a bit. Appreciate it. I'm going for standard game asset, normal wear, meaning how it would look going into battle or in your inventory. It's been used in battle before for years, but not very recently per se. It should have evidence of being a vehicle for heavy use, but still clean…
10k polys LowPoly 300k HighPoly UV maked in UVLayout in Marmoset:(standart settings) In Substance: (standart settings) UV's: Importing OBJ version of model to Marmoset lead to crush of program. What can i do?
I currently have a 95% finished environment concept which can be seen here: http://imgur.com/3ZQqyW8 (I'll provide a MUCH higher res PSD). It's of a map in our game development project. The original artist and I are having trouble getting the grass right so we thought hiring multiple people to try it would be a good idea.…
Hi guys, thanks for stopping by. This is my first time trying to implement thirding and tileable textures on my model and I'm having quite a bit of difficulty. Also, this is the most complex model I have built so far, sadly (after 30 weeks of animation school), and I need some good comments and critiques on it. I'm…