My classes are starting to get more into environments than just props which is good because that's where I want to go. I'll kick off my first question on this forum with a noobish one. When making a room with certain rooms or geometry jutting in and out of it, is it better to start with one cube and extrude and chamfer…
Hey fellas, After 5 years of rotting in a corner of the internet, I decided to completely gut my old portfolio and start fresh. Brand new content, design, and layout to go with a completely updated set of skills. A colleague of mine mentioned that I may want to post a link to my site here for critique and circulation, so…
I'm looking for any Criticism or Tips on ways I can improve my portfolio. I'm happy with the layout right now and can only think I need better work on there. I've split it into 2 sections Left Side - for Hard Surface Work (Guns, Vehicles, Robots for Applying for Simulation or Bigger Games Studios). Right Side - Hand…
Bit Trap Studios, Inc. is currently seeking a talented texture artist to develop stylized textures for architectural sets, props, and humanoids for an online cooperative RPG. The ideal candidate will have an understanding of 3D modeling and UV layout plus experience in keeping textures looking consistent within the UV…
SocialNemesis' Cottage/Portfolio finally did a new design or even updated for that matter. must've been over a year since my last update to the old layout. having graduated college now i thought i needed something a bit more 'professional' looking that i can link to for empoloyers to look at.. though as my girlfriend…
What is the solution to get max to correctly proportion uvws in edit uvws? It internally even if the texture is 1:2 with bitmap size set to reflect a rectangular area still places the planar maps as though the texture area was "square"/1:1. In short, it will stretch the uvw layout across. Which then if you use to texture…
It's not even 9/9 but I already recieved my own ghost! Just kidding made this fan art 3D model, currently a work in progress. Next step is to get rid of some of the edges that shouldn't be there, layout UV's, make a normal map, and use pbr. [SKETCHFAB]13370e5f7c3140b7b4b9d20d3a13a10d[/SKETCHFAB] Edit #1: Removed all ngons…
So i recently moved to Artstation as it allows Sketchfab and my carbonmade doesnt. That opens a lot more options in terms of showcasing work Now i think i will keep both and update them all the same to allow for any complications that people may experience when viewing. https://www.artstation.com/artist/jameskelly3d As for…
EDIT: website now live! www.clarkcoots.com Hello, Re doing my website for the 3rd time, and would love your opinion on the design and layout. It's not live yet so just images for now. On the home page each image links to a new page with same Header and 925px wide images of the project. I'd like to know what you think of…
Hi guys, Hope you are all having fun and inspiring days. So here's the scary bit (for me at least), I now have an online portfolio that I am laying bare for your C&C Site is www.zerobigsis.com I am looking to improve everything and anything about the site/work/layout/content/etc, so any and all comments or suggestions…