Happy Friday guys! I've been working this one a while and I think it's about time to get some feedback. Ended up deviating from the concept slightly because of personal preference but I liked the look overall and wanted to stay relatively close to the original idea. As the title implies I had to do some painstaking PS…
Hi so i'm working on a scene at the moment (my first entire scene) and i'm using marmoset to quality check my models but i can't really build the scene in marmoset x) So i was wondering what options there were for me to set up my scene? Because it seems there aren't any that are free and i don't really want to shell out…
Hey ! I'm currently texturing a vehicle on which a military thermal camera is mounted, and I'm having difficulties figuring out how to texture the lens of that camera. I tried reading about that specific camera, but couldn't find the details about materials used... so I'm basically eye-balling it. I've got everything…
I'm working on some HotS style fanart, based on a concept by David Harrington. Technically not HotS, but I really like the concept so I'm going for it. I'm getting the base sculpt and proportions in before I start rendering out the materials, then it's retopo time baby! Concept: WIP Render, Base sculpt. Up next: Materials…
I know it's ironic that I'm going from real time rendering to offline rendering but it's the only way to pass one of my school's courses. I basically know how to make my materials in UE4 (Base color, Metalness, Roughness, Normals and AO) but I'm sort of confused how to bring that over into Mental Ray, especially for Arch…
Does anyone know of an existing plugin/generator that will take a custom flow map, and use that flow map to generate and guide procedural markings/strokes so that they follow a direction in general? And would that above description need more explanation? For example, let's say I want to procedurally create noise-brush…
Hello I'm interested in freelance or contract work. I'm located in the USA, Phoenix, Arizona. My portfolio. https://www.artstation.com/splicer/albums/628482 I would love to hear from you, please email me here milen.contact@gmail.com
Looking for remote or willing to travel in the U.S/Texas/DFW area. Hardsurface prop artist with knowledge of asset pipeline and technical art flow. I've worked on several unreleased titles that fell through due to funding. Program Experience: 3DsMax Substance Painter Marmoset Jira SVN Game Engine Experience: Unreal Engine…
Hey there! thanks for reading. I'm having quite some trouble trying to export my textures. Even when DDO does the whole process of exporting the texture to the selected folder there's nothing there. Just nothing, nada, an empty folder. So, yes, first thing I checked out was if I was really exporting to the folder I had…