@LDKSuperDante I think you can cover a lot of ground by experimenting with "detail textures", which are secondary textures used to add more noise to a base texture. They can be used on top of any maps be them diffuse, specular, normal (especially normal, as they affect lighting the most) by being blended in different ways…
Hey there! It's been a while since I've posted here and I've come with a very overly specific issue. I've been working on a tank model for my portfolio using some new techniques I've picked up with my last gig, and I've come across an issue texturing tank treads. I know that tank treads in old games were modelled as a…
Most likely many of you have already been faced with the problem of tiling multiple textures to each other and probably approached it in different ways. I'm using Substance Painter to quickly draw a single 1024x1024 floor texture-set for Unity, which includes the albedo texture, a metallic/glossiness texture and a normal…
Hi! I am building a game level with Cambodia temple style, and now I am at planing stage about saving texture space so much as possible. For example the stone wall at the temple, I am planing to use same diffuse seamless texture to make a (seamless model) and (no seamless model - with nudged edges). But problem comes, when…
We are looking for an environmental texture artist over at JGIE for upcoming psp project. strong texturing skills are required and we would like to see inner city/urban examples if possible. feel free to send your stuff even if you dont meet all the below reqirements, over everything else we are looking for quaility. send…
Hello Guys! I'm invoking your help!!! XD Me and friend (who is programmer) are working togueter on a multilayered texture material inside Unity. So far we've been able to blend two textures based on a mask, and it works great. This is done using a lerp function by the way. After few testings we encounter our first bug. If…
The Texture Artist for 3D4Medical will work with the 3D department and medical experts to texture engine-ready organic and anatomical models. They will collaborate with the in-house and outsourced team to create high quality Medical animations with the best quality models, textures and renders. Description:3D4Medical, the…
https://software.intel.com/content/www/us/en/develop/articles/opengl-performance-tips-power-of-two-textures-have-better-performance.html From Intel; Since the release of OpenGL 2.0, developers have the option of using textures without specific dimensions. In the past, these texture sizes were required to be powers of two.…
Hey guys. First off, I want to thank Illusions for the help on how to figure out my texture rig. Second my issue this time around: Rendering layered textures I was able to build a somewhat functional layered texture rig that I can fully control, managed to make all the connections and now I can control the way my textures…