Most likely many of you have already been faced with the problem of
tiling multiple textures to each other and probably approached it in
different ways.
I'm using Substance Painter to quickly draw a
single 1024x1024 floor texture-set for Unity, which includes the albedo
texture, a metallic/glossiness texture and a normal texture. This in
turn i want to split into 16 256x256 texture-sets which i want to
seamlessly tile to each other. I found this approach:
http://www.pathofexile.com/forum/view-thread/55091.
To
split up the large textures into the 16 smaller ones, including the
creation of the seams, i use Gimp for all 3 textures of the texture-set
and create the seams as described in the link above for each of the 3
textures. This is quite a lot of work, considering that this is only one
kind of floor (16 different tiles) of many. Then i will also have to
create transitions between many different tile-sets that need to blend,
e.g. grass-floor to dirt-floor. All in all this is really a lot of work
of which i think an optimized workflow or even algorithms/software could
save a lot of.
How do you do it? What could i do better? Which software could lighten the workload? Thanks for your advice!
whisp