Hello! Just started a mentorship and was recommended to document the project here. It's my first time writing about my work/process so this might be a bit rough but I'll do my best! My main goal for this project is to learn as much Unreal Engine and ''shortcuts'' as I can (edge decals, modularity, shaders etc.). To achieve…
A long while ago I drew some concept art and I thought it'd be pretty fun and straightforward to replicate the 'outline + color' style in 3D. The learning experience was actually pretty fun; in terms of being straightforward... it was not. I am planning to model and rig the rest of the character, but in the meantime, I…
Hey everybody, i like to show you my work in progress model. It is an low poly ancient house for a game. I try to achieve a stylized and handpainted look. Currently the model is at 2000 tris and i dont want to exceed 3000. Well i know some textures are not finished yet. But i like to know what do you think about it? How…
Hey guys, I'am nealry only doing realistic stuff and this works fine when it comes to texturing in photoshop or the substance programms because of the pbr stuff. Actually I'am doing some fantasy dungeon in the look of diablo 3. the sculpt is nearly done but iam struggleing how to texture it the best way to get this…
Heya guys... no longer a student so trying to expand my portfolio from my fellow classmates. I did the robot dude from creaturebox over the past week ish, but my heart truly lies in stylized characters - so I'm going with some Clone Wars inspiration and modeling out Assaj Ventress. Here's my reference: Going for a more cel…
Hi! My name is Romain Durand and I am a Stylized Prop/Environment Artist. I specialize in handpainted and sculpted assets. I have a year of real production experience and am looking for some cool projects to work on. My portfolio, which you can find below, contains all my contact information and some sample work. I look…
The Artstation Challenge: https://www.artstation.com/contests/beyond-human/challenges/30/submissions/20664?sorting=popular The current progress: made some bark in SD for the competition as well, trying to go for something stylized and not too noisy :) I've also worked on a bunch of other things, learning more about…
Hi Everyone, This Christmas just gone I finally bit the bullet and started on the journey of learning how to sculpt characters. I began by trying out a *bunch* of character drawing tutes, then moved onto youtube videos demonstrating various approaches both in clay and digital sculpting. It's my first character sculpt ever…
Hey guys! This was a small scene I've put up on my spare time to try something "new". My idea was to make something like a stylized pbr scene. I'm calling it done for now (because I don't really have time to keep working on this scene for now) but I would apreciate some critics to improve on future scenes! (and maybe,…
I usually ask myself 'why?' when I'm unsure how to progress. Why did the builders leave half of the building hanging when there's viable places to build all around on relatively flat ground? To make something look good, you need logic, and to gain logic, in this case you could study how buildings are made, and why/where…