Heya guys...
no longer a student so trying to expand my portfolio from my fellow classmates. I did the robot dude from creaturebox over the past week ish, but my heart truly lies in stylized characters - so I'm going with some Clone Wars inspiration and modeling out Assaj Ventress.
Here's my reference:
Going for a more cel shaded look, but using some of the reference for costume and anatomy reference.
Replies
But reshaped the head some and repainted a few things and started blocking out the wraps.
inner layer is a red tinted white
outer layer red with flipped normals.
you'll lose the gradient but it should read well from a distance
also the handle doesn't appear as cubed in the refs you posted
About the face, I feel like you've missed the mark just a little bit. If you want it to look more like your reference, the chin and should be pointier, the jaw more angular, the eyes wider apart and the brow further up from the eyes.
This is looking pretty cool so far, keep at it
@TheodorUrhed - Thanks for the input! I'll try to desaturate the wraps and create a vertical gradient. I agree that it's a bit too much contrast.
About the face - totally see what you're saying. I'll get on that and do a big face shape pass. Thanks a bunch!
THe new one is far less polys using inverted geo and also doesnt need the alpha channel I made - but I lose the gradient.. if that matters from a mobile view:
But to be blunt, the presentation doesn't sell her at all at the moment. She could really use a pedestal, at the very least a drop shadow on an invisible floor.
Also the background "eats" the character, the text is very large and kinda hard to read, so my first reaction was to trying to read it instead of looking at the character. And the dark uniform grey doesn't make the character "pop", maybe try something with a very slight gradient !
Sorry if it's a bit harsh, but your character is very nice and your work deserve to have a better presentation.
Hey guys - thanks for keeping up with me and the responses!
No offense taken at the comments at all - presentation has never been my strong suit. One of my friends wanted to rig her so I should have a better / more easily to pose shot of her in the next couple days. It'll definitely be better than my botch job of throwing joints in her and rotating those around.=P
I'll create a scifi ish ground plane for her to stand on - as for background, I'm not sure exactly what to do. I always tend to default to that dark gray.
Any ideas will definitely be taken into consideration.=)
Thanks again!
I agree with Abrvpt in the fact that I think a pedestal would really help sell the model better.
I'm not a fan of the black outline because it really shows where some of the geometry is really low (top of the head), whereas without the outline I don't think I'd have noticed it as much.
I saw the model on Sketchfab, and I think there are a few areas that could use a little more contrast. Specifically where the skin is showing on the arms (hands included). There's really nice contrast on her chest area of the skin, so I think it would be nice to keep it a little more consistent through the rest of the skin. This could very well just be the way Sketchfab is showing it, and not how it really looks, it's just an observation I made.
And lastly, I could be wrong on this (there's a good possibility), but I do believe you have her holding her lightsaber backwards in her left hand (the one on the right side of the picture). It's no big deal, but I would keep it in mind if you plan to animate her in the future.
All-in-all, this is a great piece! I love it and look forward to seeing more projects in the future. Keep up the epic work!
Thanks for the response! I'm invested in the cloth wraps right now, but what sort of color scheme do you think would read better? I desaturated some from earlier, but willing to do more if need be.
Also looks like I may have missed a marking on the back of her head.. I'm on it=)
-Skywalkergirl
- I'll probably add some more geo to areas as noted for smoother curves - good eye. Going in with the darks in the hands and arms also won't hurt - and the lightsaber is totally backwards... good catch.
I pushed her contrast a bit more and made a few adjustments to the colors to richen them up - also fixed the pose and made a quick tiling floor texture... here's a WIP of what I'm thinking for presentation.. I'll also make another more relaxed pose for her for another shot:
Let me know what can change:
Also, I think the shadows beneath her isn't visible, making it look like there's no shadow at all. Perhaps placing the light just a bit to the side will help make her shadow more visible.
That said, the model itself is good! You just need to work on the presentation more to bring out the best out of it.
I appreciate all the feedback immensely! I'm going to start another piece soon to start getting a little portfolio diversity.