Thanks for the replies everyone :) I'm happy to hear that you found it useful! Noise: Warren Marshal is right, you might need to tick the "Replace Vertex Colors" setting. However, to see vertex colour/alpha on your mesh you will also need to add a Vertex Color node to the material and multiply it either by your Diffuse or…
I have two responses: 1) Yea I run into your douche bag replies all the time, even when not googling... Badda bing CHING! jk 2) All the time. But replace: "worlds biggest asshole" with "holy sh!t this guy is awesome! If only I could bear children..." When I find out its me, I can't leave the house, not because my head is…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
I am also interested in this as well. How best to nail down anatomy? For a while, I have been drawing on paper and replicating humans from magazines and so on, I noticed now my eyes tend to break the human figure into geometrical shapes to guage distance of features where to place them e.tc. I am wondering whether rather I…
Looking great! Care to show the face a little bit better? ATM its either way small, or covered with wireframe. As for presentation - with the current pictures and videos you have you clearly show that your model is realtime-friendly and behaves well. Yuo could totally make a more advanced render now (even if not realtime)…
Thanks for the reply. I'm assuming you're referring to traditional polygon modeling (Blender, etc...)? No other reason than I'm trying to learn some ZBrush hard surface techniques.
Ok, so I wanna make a fantasy game, I'll just go to the zoo real quick to borrow their Orcs and Dragons so I can 3D-scan them... oh wait... The new tools may make it easier to achieve realism. So if we're talking about what now a person would aspire to replicate from real-life 1:1, then yeah, that sort of super technical…
Hello @Neron ! Thank you for your speedy reply! Roger that! Is this Texel Density alright? Oh I had thought about cutting off the legs and have it duplicated for the other side but didn't come across of doing it. I have done the mentioned changes. Using the image above, The back two legs are a separate model using the same…
Hey! Thanks for the replies! re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…