Hello, I have been learning 3D for some time now. So, I created a prop recently (it's based upon Mikael Yusifov's concept art), but I need critiques to improve myself, especially for texturing. Please do not hesitate to be brutal :)
this prop is awesome, great attention to detail and those textures are sweet man. inspiring to see someone nail a prop at a pro level. did you use reference for this? just curious
I am an environment/prop artist with 4 years of experience, and I am looking for freelance work. My portfolio and resume can be found at: www.benpletcher.com
This is a hero prop I created for Vampire the Masquerade Swansong. An antique music box used for a puzzle in the Red Saloon level. The challenge was to maintain a good texel density while keeping it as photorealistic as possible. Texel Density is at 1024 px/m at 2k textures. Pretty happy with the results. More renders on…
Hi, i was trying hand painted stuff and begin with something simple. Could you give me some criticise to improve? [sketchfab]a11d6085291a4fa29753b700c8fc7098[/sketchfab][url=https://sketchfab.com/models/a11d6085291a4fa29753b700c8fc7098]medieval props[/url] by [url=https://sketchfab.com/dlz1]dlz1[/url] on…
This is my first attempt at making a stylized prop. Based off of this tutorial by 3dEx (https://www.youtube.com/watch?v=itnP-SYJizw). Any feedback or critique appreciated.
I've been wanting to do some stuff i can stick in my portfolio, so here's a prop I've been working on. it's mostly done, the base needs some lovin'. this is a max viewport screenshot: any crits/comments are welcome!
I was inspired by a fellow artist into doing a 128 poly prop per day and here is first 3 days of this commitment. Its totally fun you guys should try it! Day 1: Day 2: Day 3: Please crit!