Breaking hard edges instead of storing custom normal data makes it pretty much impossible to set up your hard edges and get a clean bake in programs like Xnormal, Max or Maya without extra setup involved. You're going to get gaps along those broken edges which = nasty seams in your normal map. There are ways around it, but…
A situation I noticed several times, was that students that graduated with what according to people here qualify as below average portfolios did get work at studios that were partnered with the schools through an arrangement which allowed them to hire graduating students as interns. What's interesting here is that even if…
Its really weird to me that i keep seeing people say this about the passion in the industry, that people enjoy the work. Yet im really not sure that these people fully understand that other human beings are taking advantage of your passion, using you and your passion, and abusing you, to make money for themselves. We have…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
Phosphor Games Studio, in Chicago, is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a state of the art, console real-time…
Position title Senior Technical Artist, onsite position ref. 07072015STA Job Description Our Senior Technical Artist will improve and secure our art production pipelines and mentor our art team in the usage of new workflows for our upcoming game, Prodigy. By working closely with our Art Director and Technical Director, you…
Phosphor Games Chicago, IL jobs@phosphorgames.com Phosphor Games Studio is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a…
YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a seasoned and passionate Lead Artist to create and manage art development on an exciting next-generation cross platform project that is in pre-production. If you are organized, with excellent communication…
Hello I hope you can help, I would like to ask you what you would expect to see from Games Art and Design graduates these days? The reason I ask is that our BA Games Art Degree programme is currently undergoing it’s five year review so it’s a chance for me to make adjustments to the course. All university degrees go…
Hello, Just as the title says. Are weapon artists in these Triple A studios using CAD to save-time? And no, I'm not talking about Junior 3D Hardsurface/Weapon Artists, I'm talking about Senior level here. I'm sure a senior who has a lot of experience can, or probably should be allowed to use the software of her/his choice…