Hey guys, I am am software engineer of 15+ years and I've recently started getting into game development. I'd like to team up with a 3D modeler and possibly an environment artist to make a game. I have documents for the entire story, all the weapons and damage models and a level started. I wouldn't be paying for the work…
Here is a WIP of my BMW E30 which I am modelling for a university assignment. I'll be using this thread to update my current progress and hopefully get some helpful critique on my work. We have a set brief which in short is - create a racing game vehicle. Do not reproduce the plain road version. You may create an existing…
Hi everyone, I'm beginning to work on a survival horror game in Unreal Engine 4. I've been modeling and texturing 3d models for years but am fairly new at creating assets for games. The game will be in the style of Allison Road and P.T. I have a few questions that I hope somebody can help me with. Mostly dealing with…
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We need a dedicated Sci-Fi Hard Surface environmental artist. Our concepts include some interesting themes that you must also be comfortable with, including: a foundry (flowing hot tempered steel), a flooded sector (with some water damage and growths from sea life), a factory (with textures set up in a specific fashion so…
Just venting here. So I go to play Company of Heroes - Tales of Valor with my dad having not played it for a night or two. Upon loading and logging into my Relic account im informed there is a patch...great, 45megs should be done in an instant...starts downloading...and watches as the magnificent speed of the bar zooms…
Hey there, This is my first project as a solo-dev. I've been kicking it around in my spare time for the last 6 months, and I feel it's at a point where I'm ready to share some of the artwork I've created for it. I'll be updating this thread as I produce more awesome artwork -- but, Before getting into the artwork, I would…
Greetings Polycounters, We currently have an opening at our studio for work on a very exciting project. The job is on-site and will be contract, for potential of full-time opportunity. PM me if you have any questions and would like me to review your portfolio. Apply at: http://phosphorgames.com/contact/ Environment Artist…
Note: I'm going to talk a lot about process and inspiration in at least this first post, but will post latest WIPs at the top so you don't have to read all of my dumb expounding. Also, this is going to be mostly stream-of-consciousness writing, but hopefully it will make some kind of damn sense. Second Note:This is largely…
I'm confused as to what the problem is here, it sounds like you're over-complicating things for what is at most a 1% gain in performance in some cases you're pointing out. I think some pictures/examples of the stuff you're talking about would serve better as to how big the models/texture/shader is for this specific case.…