Hello all, been working on this sculpt version of a painting by Karl Kopinski, amazing artist. http://cghub.com/images/view/395210/ So far ive started it off with dynamesh. Still lots of work to do. Will post soon. :)
Hello Polycount people! I've been lurking around polycount for too long without posting anything of my own so I'm going to go ahead and start throwing in some of my stuff here. Yay!
Hello, been working on this mech for a couple of weeks and wanted some feedback. Its not meant to be a game model, but more just to show modeling and design skills. Any feedback is appreciated. I use 3dsmax for the modeling.
~~Critique and Discussion are encouraged~~ Hello all! I'm trying to get back to daily art and hopefully this will be a good start for that. First digi-sketchbook here so we'll see how this goes -R.L. Matthews | BinxySage
Hello guys, I've been working on a scene, but I got some problem with the lighting. As you can see, we can clearly see the edges of every meshes.. Any solution ? Thank you very much !
Hello all, I am a starting modeler. Using 3ds max for 2 motnhs now. Made a tanktrap and textured it. Let me know what you think of it so far. Nooby quality at the moment lol.
Hello, guys! I do not draw stylized isometric very often, but I would like to improve in this style and I will be very thankful for any your critique and feedback. This is an island in Caribbean sea.
Hello everyone, I just finished this mechanical squid robot I was working on, next comes the fun part... creating a rig! ;) Love feedback, more pics on my Art Station - Here Initial design sketch
Hello All, I am posting here to get some feedback on some of the work I have done during my time in school. Please provide constructive feedback in the interest of improving my skills. Thanks!
Helloes! Something new from me - a cyberpunk-ish futuristic hovercar! Hope you like. C&C are very, very welcome. Model done in Blender, textured in Substance Painter and Photoshop. Renders in Sketchfab. model