Hi folks, long time lurker and figured if I'm going to do this stuff I might as well get up here and mingle, probably give ya a cheap laugh or two with my "skillz". Anywho, male musculature anatomy, so that my human forms aren't attrocious. Maybe pound this out and start playing with some hard surface modeling for armors…
Hey Polycount, Long time no see! The last time I was here I was making a ship, (it originally began as a VTOL but due to critique the direction changed) this time I stayed more true to its original intention :) The idea with this one was that, it was designed to enter the battlefield in the most difficult of situations be…
Hello, We are looking for more members to join our team to help us develop a fantasy MMORPG. The game IS working (we are using an AAA engine). We need: - Concept artist/illustrator - 2D GUI designer (all in game UI ) - 2D texture artist (paint textures, semi-realistic/cartoon style) - 3D character artists (for all in game…
Me and a co-artist at work were having a discussion about how much refinement you need to put into your model sheets. The title is an analogy I brought up to say what I think on the matter....since we both come from comic book backgrounds. He's a dedicated 2D guy, so his model sheets are neatly rendered, down to the fibers…
Hello everyone - I have been working on a character - I did normal casts of all different armor pieces separately - but now I want to combine them - Separately I have found that they all look ok nothing wrong - but when I combine them together within photoshop - via Rastorize - magic wand - and mask - so that i could have…
Hey Guys, So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max. For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that. The DVD…
Full-sized props and cosplay items so you can transform into your favorite hero for your next gaming convention. 3D printable items include: weapons, masks, armor, accessories and anything that helps you get into character. Winners will be chosen based on the following criteria: * Printability - getting a good 3d print…
I would change the lighting so there is a nice light under the knight this would highlight him in the scene a lot more. From my first glance I found it a bit hard to workout what is going on in the scene. Is he a giant suit of armour or is this the armoured mans workshop. Anyway some really cool elements right now so keep…
Maybe make the scales bigger? theyll get lost as noise and will fit with his overall style more. Also id suggest bring the knees in a bit more, the s curve is getting a bit lost. Otherwise the armour is nice and solid, and the clothing has nice thickness. But the armour is looking a bit soft in places, some hPolish-ing…
Heyy, Nice work so far, She has a lovely thicc body shape, cant wait to see how this turns out! When I was making my own sci-fi girl I used the topology brush to make some of the armour parts,. With mixture of masking and polygrouping, you can crease edges to make hard surface armour.