I've seen this done in engine l. it was basically like klunk describes but we were generating textures and using material overrides for the viewmode rather than encoding anything into the mesh(cos that gets used for other stuff) Imo it's a bit of a waste of time. You can't use the GPU to get a good representation and it's…
I like Modo Indie on Steam. The Interface and Workflow are the most important part for me. Polystein Kit and MOP Booleans Kit as Addons. It has a Unreal Bridge (UE4-5). Strong for Hard Surface and Kitbashing, less for sculpting but you can use it for smaller parts.
Hello! My name is Miguel Salgueiro. I'm currently open for work, I am a 3D artist focused on props for games. I have expertise in modelling, sculpting and texturing, I have some experience working at a Software Development company as a 3D Designer and at a game development company as a 3D Artist. Software Skills: Maya, 3DS…
This job is a six month long, W2 contract position, 40 hours per week. Remote candidates within the US are accepted. The Contract Environment Artist will work closely with the project’s Art Lead and Game Designer to create exciting, lively art pieces for Armature’s latest VR project. The person in this role will specialize…
Hello. This is my first unreal engine project which i plan to post in my portfolio. Before i was doing only props, this is my 1st environment. Also a first project where i can learn unreal beside tutorials :) For now so far i have mostly 70% of models and from textures only foliage and cobblestone texture. If anything else…
The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in photo-sourced and/or hand-painting realistic texturing. The artist will not have to specialize in PBR for this project…
This job is a four to six month long contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position. The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest…
ARMATURE STUDIO IS SEEKING CONTRACT ARTISTS FOR AN AWESOME NEW VR PROJECT!! This is an in-house, 40 hour a week contract role, expected to last 6+ months. Relocation assistance is not available, so candidates must be local to Austin, TX. Description: The Contract 3D Artist will work closely with the project’s Art Lead and…
The Contract Environment Artist will work closely with the project’s Art Lead and Game Designer to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in texturing, cleaning up existing assets and geometry for environments, modeling props and assets for environments,…
each object needs a second UV channel and there are some unreal specific rules for how those uvs are layed out. 3dmotive has a free video about it here: http://www.3dmotive.com/training/free/creating-a-lightmap-uv-channel/?follow=true