Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
I'm looking for artists to fill the following positions SLOTS Open: 2 - 3D Character ModelerOpen: 2 - 3D Texture ArtistOpen: 4 - 3D Environment ModelerOpen: 3 - Props/Interior Modeler BONUS CAPABILITIES 2D Frame by Frame Animator (High Quality Work) - Clip Studio Paint | Current/Extra Project2D Skeletal Animator - Live2D…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Hi all, I create most of my assets in Rhino before converting them to meshes and exporting to 3ds Max. This process creates lots of triangles and the topology isn't particularly clean, which I believe makes exporting out to UE4 a bit more problematic. I wanted to ask if someone would take the time to show me how they would…
Hey all, I got SD a bit too early in my learning process and put it aside for some time now. With 5.0 being released I figured it is time for me to start learning the ropes. Thing is... I had a lot of false ideas about what procedural texturing is and can or cannot do. And today when I think about it, I still have issues…
My requirement is very simple. I need a set of chess pieces thrown into Blender, and output to 3js compatible files (json?). This is a very quick process. I will provide the texture 3Ds in format compatible for blender. I would do this myself but I am involved in other tasks. Please contact me at jordan9991080@gmail.com.
Hello! Thanks for checking out my listing. My name is Andy and I am a freelance 3d modeler and t exture artist working primarily with Maya and Blender as well as Photoshop. I can create any hard surface models for your game or film project complete with uv unwrapping, textures and materials. Some examples of my work are…
hello, im looking for Modelers,Texturers,Riggers,And Animators as the title states. this project is for a 2.5D fighting game -5 Characters(possible DLC) -5 Stages(possible DLC) the game is called "DeadLine__" where the characters in-game use what they use in their jobs/occupation to duke it out. hence the comic style. i…
So, I've never baked anything in Max before. I've baked in Xnormal and Maya, but I thought I'd try branching out a bit since most of my modeling is done in Max anyways (may as well just use one software package if I can). Since I'm completely new at render to texture in Max, I picked up 3dmotive's tileable floor in UDK…
I'm a 3D artist for games with 6 years of experience. The last 4 as the character artist. Looking for freelance/remote/contract or part/full-time employment. I have experience with realistic and stylized characters, hard surface for weapons and props, handpainted and PBR textures. I also know how to rig a character [but…