Are you talking about having a tile-able texture? In Photoshop, paint your texture, flatten it, then go to Filter-Other-Offset. If you want your texture to tile both horizontally and vertically, type in a numerical value for both the H and V boxes. The number should usually be half of what your texure size is, so if your…
[ QUOTE ] I have had a couple of drinks so I'll probably edit this later, but here is my opinion at the moment... Daz is a genius... listen to him, he knows the ways of the world! Imo you should do as many kinky things as you can while you are young and spunky, get everything out of your system you can think of and be with…
Set up your own post-process chain to edit and drive post fx in your scene. Editing this via the UT_Postprocess chain will give you these effects on all your other maps since It's local based in your UDK folder. Setting up your own chain (right click in package, create postprocess chain) will allow you to set up post fx…
so far, it's pretty good. It's well on it's way to being an amazing AMAZING program... ok, so for utilities: - on the bottom it needs to GET CPU and RAM etc usage and be green if it's in the safe zone, and then turn yellow and red when you're using too much. maybe you have too many programs open or something. basically,…
Hi, I have looked around on this site for this problem and haven't exactly found what I was looking for to solve it. Here is my problem: I am trying to follow a tutorial titled "petrol pump game asset" and the guy shows how he used vertex painting in 3ds max, so he can assign materials while in substance painter; however…
UDK May update has landed. Hit the flip for the deets. You can get the update at the normal place; the official UDK website or more specifically the May update page as well. Not the largest update, but there's at least one feature I could use personally in my day job. Below is a cut and paste for the newsletter update for…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
Hello everyone, We have been working on a material editor for a while and are very excited to release it today. This brand new feature has multi-material support for diffuse, normal, specular maps and many more. With this tool you can now fine-tune the materials of your objects in real-time with the Sketchfab viewer. You…
I hope this isn't a faux-pas to make a thread here with such elementary questions, I'm new to polycount and frankly I don't even understand what most of the thread titles in this subforum mean. I'm trying to teach myself low poly 3D modeling for fun and have been learning 3Ds Max for a few days via youtube. My main…