Hey everyone, I'm a student of Game Art and Design at the Art Institute of Phoenix. This is my first major art project that I want to include in my Portfolio so... check it out Obviously it needs some more love. I plan on cracking the moon in the sky to make the scene look more primordial, I need to define the far…
So I've laid out my uvs and split edges where I plan to have hard edges. I should have just hardened them while in the process of uv-ing. My model is currently all soft edges, is there a quick way to use the split edges from the UVs to define the hard edges on the model? I really cringe at the thought of manually selecting…
Does anybody know if there is a way that you can export the path of an animated camera? I need this path to import back into a game. The camera's path (just movement and rotation) is created with keyframes and not with a pre-defined spline or something like that. For now I care less about the type of export/output because…
Hey thanks for all the c&c everyone! mathes - thanks man :) disco stu- thanks! actually i think blizzard has updated the orc face textures recently. google mostly seems to mostly show old ones though :P you're right about the belt too >_< its a bit of an eye sore looking back on it now :P creation22 - lol thanks man.…
you can define opaque regions with an opacity shader. so yes. were an asset or part of one using multiple materials entirely opaque, using an opacity shader for it, would be wasteful. an opacity shader is more expensive and not using transparency, or using only a few pixels for it, would be considered wasteful. from a…
Hi, I am looking for someone specializing on characters, specifically faces. The task is to make a face / head similar to five nights at freddy's. Doesnt have to be overly detailed, the shape language should be simple and defining, so no real "detail work" needed. If you need some extra change and feel equipped for the…
You could do some overpaints to apply some aspects from your references to your specific object and setting a target to work towards. Doesn't need to look pretty, just to define what goes where storytelling wise and to play with the distribution of shapes (for example main chassis is not just one uniform color but has…
Grats on finishing a new folio piece! The above posters have given some great advice. I recently finished a scene where I had several camera shots similar to yours. Where it was a bunch of props laid out on a table. These were the techniques that helped me push more story telling into my shots and hope they can also help…
Sectaurs, ha! what to do with those goggle things ..... gauss, nice BS story about the goggles haha! and excellent observations. i love how you're always in that critical state of mind. that is a very useful characteristic as a concept artist. thanks for your comments, they are always something to consider. thanks for the…
Yea, did my best with not using tris, mostly so adding edge loops and subdividing would be easier / better. I did hide some tris in hard to see places tho haha. So, I restructured the eyes, nose and knees to be more defined. Here are the results. Any and all feedback welcome! Thanks again all. Final (ish) sculpt. For…