Update! I mostly worked on giving her muscle definition and fixing up anatomy. Lengthened her legs and torso a bit and adjusted the armour accordingly. Retopoing her is proving to be a pain because her armour is so thin I constantly have to adjust it to cover everything while reducing poly count.
Removable battery for armor class AATA Fracture L3 made by Sian Electric. It has a capacity of 45 kWh, equipped with a quick-release mechanism for hot-swapping. Battery pack with anti-shatter booking. Dust-moisture protected. Withstands 1000 recharge cycles. 可拆卸电池为甲级AAA Fracture L3由西安电气制造。 它有45kWh容量,装备热交换的一个快释放机制。…
I'm making a model of an Elite from Halo, and it needs Retopo now. I manually retopo a LOT, but its still a pain for me. I'm asking your guys' input on how you might go about it consistently and efficiently. The model has many parts, and will still have up to ~40k of detail in the low poly. Many parts are…
Heya, Set the horse aside for a bit to work on doing a few human models. It's been remarked that there is a glaring lack of them on my site which needs to be adressed . This is the first throw. Presently at 2030 poly's. Took about a day's work to get to this point. For the time being she's still pretty generic but I wanted…
Hi there. I've been a long-time lurker of Polycount's forums, and made a conscious decision that I'd get more involved once I'd honed my skills to an appropriate level. I'm creating this topic because now, not only do I think I have a decent portfolio under my belt, but I've actually found some tangible success in the…
3d Artist:Brian Kenny Demo Reel: Click Here! Email: BrnKenny@yahoo.com Hi, I'm a 3d artist/ rigger living in Washington State and am looking for any 3d freelance work available. My focus has been on character modeling and rigging but I have also had experience modeling hard surface objects like cars, guns, and armor. I am…
Well I decided I would start a thread here and see how it goes, for my first post I wanted to talk about improving my thumbnails/shape language with my character designs, these are all based on artwork by Angus Mcbride btw. I started with this guy He's not bad, but I wanted better, pretty unhappy with my exaggeration and…
Hello everyone. I've been thinking of working on CSGO skins for a while now. And once i found this contest i thought this is where i start :) The skin will be for Desert Eagle with a robot/cyborg theme. In particular i draw most of my inspiration from the Robocop movies. I want the final piece to look as if it has metal…
Hi everyone, I just have a quick few questions regarding zbrush :) I watched this recently - http://pixologic.com/zclassroom/homeroom/lesson/vehicle-design/ - and I was seriously amazed that this is possible within zbrush, and is also extremely fast. I would take me ages to create that in Maya. Which brings me on to my…
Hello, I didn't find any technical forum about 3dMax at the main page, I wish my thread do not bother the General Discussion I have a question about smoothing, my mentor always said that smooth as the final process of work after you rigged and skinned the model. But I have some question that not answer yet (he is doing big…