Hey everybody, First time posting here on polycount. I've been working on this scene for a few months and figured I would share my results. This is based pretty closely on my favorite local donut shop. As this was my first time attempting an environment in Unreal 4, I wasn't really aiming for greatness. My main goal was…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
Hello Everyone! It has been a while since I made a thread on here. But I decided to be more active in 2019! So for my first Environment in 2019 I decided to do a smaller scene, a Comic Book Shop set in the 1980's. I know its a bit far ahead but I am also adding a small Progress Gif of from when I started it. I hope your…
The photo shows a front of cocpit,hull,and wing of a spacecraft. Everything in here looks like it has hard edges. In the upper right corner of the model is a windshelid for a cocpit,theres a problem there im not sure how to fix...See the lighting difference.Not sure if its streching or needs another cut.Unsure. Id like to…
There is a service pack for 2010 along with some other misc updates. http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178 But it doesn't take care of this issue. I've had it working quite a few times and it always seems to stop at some point. I notice its part of a series of gradual…
Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
Introduction Hello. This project is a reimaging of a Skyrim alchemy workshop. Goals 1. Faster model production 2. Improve hand painting 3. Improve lighting 4. Create a new portfolio piece Planning 1. Gathering references 2. Basic block out (placement of main pieces only) 3. Create modular/tileable textures 4. Refining…
Thanks for the comments guys. I'm currently working on my base mesh... I'll post it soon. Bobo: Really enjoyed your workshop presentation. I should of said hi to you but I never got a chance to :( Murdoc: I cant say I really have a process for this stuff yet :) Most of the time I stop at something really abstract that I…
I think culture, religion and ethnicity being thrown into any entertainment explicitly, just for showcase look rather boring , same as period/costume dramas. Seen too many already. On the other hand something freshly constructed , totally invented and having just some distant historical yet recognizable reference looks…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…