I was hoping to get some advice on modeling a certain piece of a cylinder. I've been trying retaining edge loops and crease sets modifiers (with both turbosmooth and open subdivision) but I can't figure out how to get this to look correct. Here are some screenshots of what I've tried: These first two show the object I'm…
I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…
Hey all, http://www.marklemmons.com I put up a new site about a month ago and have been working on some new props here and there while I've been out of work the past 2 months :( Please critique my site, my work, my resume. Be as harsh as you'd like, I can take it. :p Some specific notes I'm looking for... * Is the site…
I think you should actually put it into a first person view, and go from there; the whole right side could be reduced (like the bolt most noticably and the forward assist) because you won't ever see that in first person. Ditto with the stock and most likely the rear of the clip. I would hold off on reducing the front rail…
Hi @Noren Thank you for your comment. You are right about the exposure of the texture, however it wasn't intentional. When I exported the cube map as static texture from the scene capture cube it somehow ended up overexposed, but i fixed it just by reducing the brightness of the texture. Thank you, that is a good catch, I…
Looking ace man!! I wonder how tricky it is to edit the skybox provided with Marmoset. I feel like this guy deserves a stronger lighting somehow. Or maybe that's just my eye being caught by the little lit spots in the shadow part that really shouldn't be lit at all (side view). There's something odd with that lighting, I…
Hey! I'm trying to put a different texture on the backside of a plane - for peeling wallpaper. I've tried the TwoSidedTexturing node. It's worked for normals and roughness but the colour is black. The colour shows correctly when I put a point light next to the object. Any help with this is appreciated :) Here's my set up.…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
...and this has made me question our relation to how people consumes ''content''. Note here: ''NORMAL PEOPLE'' As if artist aren't normal people; Nope, we're this collective of high elite individuals who hvae gatekept the road and path to illustrative self-expression! It's almost as if Artist were this annoying gate/wall…
I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base. So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation https://streamable.com/w92le5 So I have to do the same with a bone: and it stretches the leg but keeps…