So I'm running into these situations with composition in blender and could use some help as I feel it a simple answer but it hard to find it. So first in composition I'm trying to render the result as shown in A but when i render it, i don't get the background as shown in B. So is there something off because i was able to…
Hey,Its been a while since i last did a full landscape in UE (actually, back then it was UDK) so i decided it was time to dust off World Machine and get cracking. Some reference images for what i am going for: The main purpose of this is to create a realistic large scale environment with good close up detail that also runs…
Hi everyone I have a very anoying problem, I have my custom game, my custom pawn. When I right click within the editor and choose Play from Here, then It works perfectly and I got my character displayed on screen. But when I launch the game with the editor window ( like launching the game really ) my pawn is not visible,…
List of useful things no one told me: -Maya: To fix the "Object 'function' not found" error where basic tools, tool manipulators, and tool settings wont display, (and handful of Maya's other glitch twitches) save the scene, restart Maya and import it into a new scene. Stupid Simple, but I generally just soldier through the…
(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
Since production on Halo 4 has ramped down I have found some time to do some personal work again. These doors have been a work in progress for the past month or so; they are both exercises in modeling as well as door design. I wanted to create a series of doors that avoided the typical cliches of most fictional designs and…
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…
Ahh nevermind I was getting expressions and functions mixed up. I've found the function, now to learn what this does. Is this function required in order to fix the problem or were you just using it in the example?
I have made screenshots of some material functions and materials that I have made for the contest. especially for the sand material. Indeed, The sand needed a particular attention due to the fact that it is ubiquitous, it has to have an organic feeling, and also it is connected to all of the other elements in the scene. It…