Hello all, I'm wanting to get more active on sites such as this one, so I thought I would post what I am working on at the moment for some critiques. The character is from a series of comics called Runaways, as seen below. This is what I have so far.
I'd still call myself a beginner with Zbrush and characters in general. After an 8 month hiatus I started back up with sculpting and this ended up turning out better than I could have hoped. All c&c welcome. Decimated and rendered in toolbag 3
Hello all, I did this old man as an exercise to learn mudbox and character modeling. This is my first human head and one of my first mudbox models. There are a ton of amazing artists on this forum and I look forward to hearing any comments or critiques to make my work better.
Very nice, great job on your project! I'll have to take a peek at it on steam and as for game dev employment - yes needless to say things have been a bit turbulent imho ever since covid but opportunities still do exist for art aligned roles. I mean just on these boards alone had occasionally noticed members exchanging an…
Hey Guys, Here's an Alien sculpt I did in Mudbox the other day, totalling about 4-5hrs of work, I'm still very much a beginner when it comes to sculpting and wanted to get some feedback. had a lot of fun making him so let me know what you think :) Cheers
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Hey all! Doing this for an assignment at school and was hoping to get some feedback. I'm rather new to mudbox so any tips or suggestions would be great.