The game in question is a first person driving game. We are looking for someone who can help us create a very stylized shader for unreal engine 4 to mimic the look of these images. If you are interested please feel free to send an email to jared_dubois@emerson.edu
Hi! My name is Gavin Glenn-McDowell and I am a Stylized Prop/Environment Artist. I specialize in handpainted and sculpted assets. I have a year of real production experience and am looking for some cool projects to work on. My website, which you can find below, contains all my contact information and some sample work. I…
Hello, our mobile game studio needs a few talented PBR texture artists who understand how to create smoothness, AO and normal maps, along with diffuse textures that look stylized and not photo-realistic. If you are interested, send me a direct inbox message with a link to your work/portfolio. Below is a rough example of…
We're looking for a 3D Character Artist to create and rig new characters for our mobile game projects. I've attached a picture of the style we're roughly aiming for. There is potential for long term work for the right person. Experience Required - Unity mecanim system - Character rigging - Low-poly 3D stylized character…
Hello! It's been a while since I was last logged in, but I'm actually working with 3D now so I have more of a reason to come back. I'm currently studying 3D and animation, and my level is still kinda low cause the Norwegian school standard is terrifying compared to other countries. However I'm trying my best. I love to…
Hello! My name is Jessica Alves and I do stylized character and environment models . Currently looking for remote work for contract or full time. Website: is http://www.jbqalves.com Contact: jbqalves@gmail.com
Hi everyone ! I'm working on a concept art "Come On" made by the very talented Rock D . This project helped me to learn and improve a lot of technics like : hardsurfaces, retopo , baking with a lot of meshes, Substance Painter with stylized PBR , and most importantly : try to learning when I can change some details (…
SSAO is ok if tweaked carefully, and used sparingly. It would also allow you to reduce the lightmap resolution quite a bit. A nice thing to add to a stylized look is a rim effect, fresnel in the shader. Stylized fx is also neat. I made a painterly torch fire shader; the motion, color, and intensity adds a lot of visual…
Hey guys, wanted to share with you a Stylized Forest environment that I did for a personal game project, I also did a little breakdown that you can find on my artstation with other screens : https://www.artstation.com/artwork/2NWZy And here is a little video : https://youtu.be/zRJJlcRtsLg Sorry for the image heavy ! Have a…
Hello everyone! I am new to this site and it's my first post here. Over the past few weeks I worked on a university assignment in which I was tasked to do a handpanted, stylized prop. I drew inspiration from World of Warcraft and wanted to create a backpack that would fit a blood elf mage. I modeled the prop in 3ds Max…