Hello! It's been a while since I was last logged in, but I'm actually working with 3D now so I have more of a reason to come back. I'm currently studying 3D and animation, and my level is still kinda low cause the Norwegian school standard is terrifying compared to other countries. However I'm trying my best.
I love to model stylized people and animals, but there are a few things I have been wondering about for a while now and I can't figure it out. I want to model these hair tufts you always see on animated characters, but in Maya.
People tell me I shold model them separately from the mesh but that's the thing..then they look just..separated. I want the tufts to be a part of the mesh or at least look the part. I have some example images here:
The hairs on their head, cheek, bust etc.
Here is a very old model when I first tried a stylized fox-looking character:
You can clearly see the issues on her cheeks and further back, cause I added tufts there to begin with and then people told me to get rid of them, thus I messed up the mesh ALOT. So this model cannot be fixed.
Also should they be rigged a certain way if I want to make the tufts move when my character does? (At least the tufts on the side hair from the cheek, and possible the hair too)
(I'm also wondering on how to model a paw with 4 digits without messing around too much with adding 100 edgeloops but I'm, slowly figuring that out)
Thank you!