Hi! I recently noticed that when you bake lightmap with directional light specular my shaders were not working as expected and noticed it is because the shader is not the surface shader type. Then I would know how to make a surface shader in the shader forge. Can someone help me?
I want to make a central town in my project that is made in the side of a giant robot arm or a crashed space station type thing. I want this to be large and I want players to be able to see it from any distance. Any ideas/tips on creating/managing such a task?
I'm using Blender btw. I made some leaves that I baked onto planes with alpha, then I put them all together to make a single branch and now I want to bake it into another plane, but I cant seem to save alpha that I initially made for leaves? Whenever I bake it just fills empty spaces with black color, no transparency.…
Thanks for the comments and feedback! Hopefully I`ll start working on the items from mid August. i changed my mind to make it a multi camouflage :D Head is a bit too big i guess lol And I`ve made him move in SDK but it has a skinweight issue or skeleton issue around forearm.…
Hard question to word, basically in 3ds max I used to be able to use the Scale Tool to scale down some edges, but I could have the scale tool move to the last edge I selected, so when I scaled them the edges would stay in the same place but be scaled. How do I do that in Maya, when I try to reszie the edges they just move…
my point is,I want to create a character and animate it to put it on my portfolio,and I can decide which will be best got two ideas I like that are like this first idea is creating some maya god character,based on a real one which is some humanoid reptile with a big snake as a leg,at first I choosen since it was a simple…
Hello people. I'm working on a project and I wanna use Unity as my render engine. The simple and straightforward quick render pleases me and I don't have to wait since it's in real time. However, I'm not working on a game, I just wanna make a simple cutscene and it seems I haven't managed to find any tutorials to do so?…
hey guys, question about wrinkle maps. i know when we video game model a character's face, the character will have different kinds of facial expression, for example a shouting face and a neutral face. i know in terms of modeling the character in high-poly, we will just do it in ZBrush and make different layers for…
So I'm putting together a very special environment I've been working hard on the past few weeks (yay!), however, at the texturing phase, I'm very frustrated with my results. I'm going for an artstyle that is handpainted but is still physically based. So there are no prebaked shadows in the diffuse and I'm avoiding blending…
So I have decided to try and improve my understanding of baking normal detail into things as I feel it's something I need to understand to improve as an artist. I have spent the last day or two scrolling by different discussions and testing different things, but to no avail. I feel as though a little guidance will help me…